Author name: Shubranshu Singh

Storyboard18 x Just Sports | Fans, Fanatic, Fantastic

[siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] I was Chief Marketing Officer of the sports business of Star TV from 2014 to 2018, a period during which major leagues such as Pro Kabaddi, Indian Super League, Premier Badminton League were conceptualised, created, marketed and established. I also led marketing for BCCI and ICC cricket – Test, ODI and T-20 and this included the ODI world cups as well as the T20 world cups. After the transition of IPL to Star, I worked on plans to energise it further. The business had 12 channels in multiple languages covering all major sports. I also ran the star sports (dot) com predecessor to Hotstar. It was value creation at its best. In more ways than one, I learned my marketing basics all over again. The critical catalyst for this reappraisal and relearning was the need to appreciate fan passion. There may be no biz like showbiz but there is nothing as deep as fan involvement with live sport. Fan culture, or fandom, can apply to communities built around a shared enjoyment of any aspect of popular culture, such as books, movies, TV shows, music bands, sports or sports teams, etc. Participatory cultures involve fans acting not only as consumers but also as producers and curators of some form of content. Most fan cultures such as cinema, music etc have elements of participatory culture. However, live sports fandom encourages creative expression and artistic production by its participants. Also Read | Storyboard18 × Just Sports | What will sports marketing look like in 2022 & 2023? Why do we remain loyal sitting in front of the television despite the futility of our participation? What makes us scream our lungs out and jump in our living room when bare common sense tells us that it has little effect on the actual outcome? My learning was that fandom is an act of conscious development of the self. Being a fan is to anchor one’s identity formation and build social identification with millions of others. In many cultures, it can be a liminal passage to adulthood. Emile Durkheim, towering sociologist and profound intellectual, wrote in his seminal work ’The Elementary Forms of the Religious Life’ that whenever a subculture raises anything to divinity, it is – in fact – also simultaneously worshiping itself. Durkheim elaborated on the concept of the ‘totem’ and hence totemic symbols. In his words “On the one hand, This is a universal truth. We all yearn to belong. Modern living has become more virtual, abstract and transactional. Hence, we crave identity and belongingness. Our fandom is a platform for fellowship amounting to kinship. It captivates us via affiliative energy. We sense a congregational power. The sport, team or sportsperson – our totem – becomes a physical representation of that need for identity and unity. It may be manifested as a lapel pin, a cap, a shirt, a flag or collective idolisation of the past greats. It binds like little else in today’s world. Also Read | Storyboard18 x Just Sports | Future of sports marketing In India Faith in institutions—joint family, employer, social movements—is dwindling, though such institutions, social, private or governmental, once rooted us to something larger. In fandom, as in religious worship, our social connections are brought to life. Fandom serves as a reminder of our interconnectedness and dependency. ‘We will beat team xyz’, we say. It projects a complete identification. But it is also an entitlement. After all, fandom is a selfless commitment. The fan directly or indirectly pays for it all – tickets, merchandise, content and advertising. Fan devotion savours of religion be it a pilgrimage to revered stadia, songs, chants, slogans and rhythms or frameworks for ritualism. Thinking in terms of good and evil, divine outcomes, a teleological destined ‘to belong’ etc . All of these suggest a religious impulse. Being a fan allows us to feel kinship with complete strangers. Like religious affiliation, many sports linkages are inherited. Fans talk about generations of followership and fandom. No matter what the track record, switching to a rival team is apostasy and heresy. Like religious catharsis, sports celebrations are effusive. There is a frenzy that is unique. It cuts across distinctions of class and creed. Durkheim called it “collective effervescence.” He theorised that it was a charge, a kind of electricity that gets socially generated when groups participate in rituals. Post-game celebrations and day-after parades, with feverish outpouring of emotion, demonstrate spontaneous solidarity. Elias Canetti wrote in 1960 his ground-breaking work ‘Masse und Macht’ (Crowds and Power) that a crowd needs a binder for uninhibited integration. Once that is done, the crowd is like one individual. It becomes a collective whole. How else can one explain millions of individuals becoming one in mind and spirit. “It is only in a crowd that man can become free of the fear of being touched. That is the only situation in which the fear changes into its opposite. The crowd he needs is the dense crowd, in which body is pressed to body; a crowd, too, whose psychical constitution is also dense, or compact, so that he no longer notices who it is that presses against him. As soon as a man has surrendered himself to the crowd, he ceases to fear its touch. Ideally, all are equal there; no distinctions count. The man pressed against him is the same as himself. He feels him as he feels himself. Suddenly it is as though everything were happening in one and the same body.” Media scholar Henry Jenkins define a ‘participatory culture’ more specifically as one that consists of: Ease for artistic expression and engagement Strong support for creating and sharing one’s creations with others Some type of informal mentorship in which the most experienced members pass along their knowledge to novices Members who believe their contributions matter Members who feel a social connection with one another I recall in 2015 we did the now legendary ‘Mauka Mauka’ campaign essentially to promote appointment viewing for the India – Pakistan game in Adelaide in the

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Storyboard18 x Just Sports | Fans, fanatic, fantastic

Our fandom is a platform for fellowship amounting to kinship. It captivates us via affiliative energy. The sport, team or sports person – our totem – becomes a physical representation of that need for identity and unity. [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] I was Chief Marketing Officer of the sports business of Star TV from 2014 to 2018 , a period during which major leagues such as Pro Kabaddi, Indian Super League, Premier Badminton League were conceptualised, created, marketed and established. I also led marketing for BCCI and ICC cricket -Test, ODI and T-20 and this included the ODI world cups as well as the T20 world cups. After the transition of IPL to Star, I worked on plans to energise it further. The business had 12 channels in multiple languages covering all major sports. I also ran the star sports (dot) com predecessor to hotstar. It was value creation at its best. In more ways than one, I learned my marketing basics all over again. The critical catalyst for this reappraisal and relearning was the need to appreciate fan passion. There may be no biz like showbiz but there is nothing as deep as fan involvement with live sport. Fan culture, or fandom, can apply to communities built around a shared enjoyment of any aspect of popular culture, such as books, movies, TV shows, music bands, sports or sports teams, etc. Participatory cultures involve fans acting not only as consumers but also as producers and curators of some form of content. Most fan cultures such as cinema, music etc have elements of participatory culture. However, live sports fandom encourages creative expression and artistic production by its participants. Why do we remain loyal sitting in front of the television despite the futility of our participation? What makes us scream our lungs out and jumping in our living room when bare common sense tells us that it has little effect on the actual outcome? My learning was that fandom is an act of conscious development of the self. Being a fan is to anchor one’s identity formation and build social identification with millions of others. In many cultures, it can be a liminal passage to adulthood. Emile Durkheim, towering sociologist and profound intellectual, wrote in his seminal work ’The Elementary Forms of the Religious Life’ that whenever a subculture raises anything to divinity, it is – in fact – also simultaneously worshipping itself. Durkheim elaborated on the concept of the ‘totem’ and hence totemic symbols. In his words “On the one hand, [the totem] is the external and tangible form of what we have called … God. But on the other, it is the symbol of that particular society we call the clan. It is its flag; it is the sign by which each clan distinguishes itself from others, the visible mark of its personality.” This is a universal truth. We all yearn to belong. Modern living has become more virtual, abstract and transactional. Hence, we crave identity and belongingness. Our fandom is a platform for fellowship amounting to kinship. It captivates us via affiliative energy. We sense a congregational power. The sport, team or sportsperson -our totem – becomes a physical representation of that need for identity and unity. It may be manifested as a lapel pin, a cap, a shirt, a flag or collective idolisation of the past greats. It binds like little else in today’s world. Faith in institutions—joint family, employer, social movements—is dwindling, though such institutions, social, private or governmental, once rooted us to something larger. In fandom, as in religious worship, our social connections are brought to life. Fandom serves as a reminder of our interconnectedness and dependency. ‘We will beat team xyz’, we say. It projects a complete identification. But it is also an entitlement. After all, fandom is a selfless commitment. The fan directly or indirectly pays for it all – tickets, merchandise, content and advertising. Fan devotion savours of religion be it a pilgrimage to revered stadia, songs, chants, slogans and rhythms or frameworks for ritualism.  Thinking in terms of good and evil, divine outcomes, a teleological destined ‘to belong’ etc . All of these suggest a religious impulse. Being a fan allows us to feel kinship with complete strangers. Like religious affiliation, many sports linkages are inherited. Fans talk about generations of followership and fandom. No matter what the track record, switching to a rival team is apostasy and heresy. Like religious catharsis, sports celebrations are effusive. There is a frenzy that is unique. It cuts across distinctions of class and creed. Durkheim called it “collective effervescence,”. He theorised that it was a charge, a kind of electricity that gets socially generated when groups participate in rituals. Post-game celebrations and day-after parades, with feverish outpouring of emotion, demonstrate spontaneous solidarity. Elias Canetti wrote in 1960 his ground-breaking work ‘Masse und Macht’ (Crowds and Power) that a crowd needs a binder for uninhibited integration. Once that is done, the crowd is like one individual. It becomes a collective whole. How else can one explain millions of individuals becoming one in mind and spirit. “It is only in a crowd that man can become free of the fear of being touched. That is the only situation in which the fear changes into its opposite. The crowd he needs is the dense crowd, in which body is pressed to body; a crowd, too, whose psychical constitution is also dense, or compact, so that he no longer notices who it is that presses against him. As soon as a man has surrendered himself to the crowd, he ceases to fear its touch. Ideally, all are equal there; no distinctions count. The man pressed against him is the same as himself. He feels him as he feels himself. Suddenly it is as though everything were happening in one and the same body.” Media scholar Henry Jenkins define a ‘participatory culture’ more specifically as one that consists of: • Ease for artistic expression and engagement • Strong support for creating and sharing one’s

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Storyboard18 | Simply Speaking: Always, By Design: The word design is meaningless by itself

Calling a finished product ‘a Design’ is convenient but wrong. Design is what you do, not what you have done. Design is what happens between conceiving an idea and devising the means to carry it out. [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] Always, By Design. I do not believe in blind idolatry of design expertise. Let us be reminded that the Titanic was designed by the best. Nor should we waste breath on debating ‘form vs. function’. Asked whether he designed for pleasure or function, Charles Eames responded…’Who ever said pleasure was not functional?” In every aspect of civilised existence as well as in nature, design is inherent. Still, its study, appreciation and inculcation has been neglected outside the circle of design professionals. Certainly, design does not percolate into our school curriculum. The three Rs’ (reading, writing and ‘rithmetic) got coined in the early nineteenth century by an illiterate member of Parliament in Britain speaking on an issue of education. Actually, he paraphrased an earlier saying: “Education is reading and writing, reckoning and figuring, wroughting and wrighting.” From reading and writing we get Literacy, from reckoning and figuring comes Numeracy. There is no equivalent term for wroughting and wrighting – the creation and making of things. In the 1950s, the term Technics was introduced but the only word in current use that comes close is Design. Calling a finished product ‘a Design’, is convenient but wrong. Design is what you do, not what you have done. ‘No, Watson,’ said Sherlock Holmes, ‘this was not done by accident, but by design.’ Design is what happens between conceiving an idea and devising the means to carry it out. It may even be represented schematically. In short, designing is what goes on for purpose to get to execution. Great design turns a problem into a brandable IP opportunity. Designers are the doers of the art world, and it is something to take pride in. Artists are concerned with solving their own problems the designer’s role is to solve other people’s problems. Genius lies in figuring the elegance of the solution to a given problem. Designers derive their rewards from personal standards of excellence. The best of them are committed to the calling, not the job. They live up to their own standards, not their project outcomes alone. The word design is meaningless by itself. It has a wide spectrum- be it making a movie, creating a commercial enterprise, or rearranging the living room furniture. The idea it covers is too vast. Dieter Rams listed the essentials as follows – Good design is innovative Gives a product utility Is aesthetic Makes a product easy to understand Is unobtrusive Is honest Is long-lived Is consistent down to the smallest detail Protects the environment Good design is as little design as possible. In addition, I share a few profound quotes on the subject: Vasari …Design is the animating principle of all creative processes. Trevanian … Design is a mental habit of seeing things simultaneously in their narrowest details and their broadest implications. Abraham Moles … The job of design is to increase the legibility of the world. Ralph Caplan … Design is the artful arrangement of materials or circumstances into a planned form.  Kenji Ekuan … To design is to give shape to man’s dream. Buckminster Fuller… The opposite of design is chaos. Victor Papanek … Design is the conscious effort to impose meaningful order. Roger Tallon … Design is first and foremost an attitude. Jens Bernsen … translating a purpose into a physical form or tool. Leo Lionni … Design is the power to command and hold attention, to create symbols, to clarify ideas. Wim Crouwel – Design is pure form chosen to serve a particular function. Bruno Monguzzi – …the instrument through which communication is … accomplished. Stephen Jay Gould… expressed by correspondence between an organizer’s form and an engineer’s blueprint. Bruce Archer … Design is a goal-directed problem-solving activity. Art Kane – Design is putting flesh on the spirit.  Willem Sandberg … condenses communication to make it more effective. Vernon Barber … Design is the antithesis of accident.  George Nelson … Design is a process of relating everything to everything. Emilio Ambasz… Design is to give poetic form to the pragmatic. Charles Handy … design is not just about survival and profitability, it is about making a difference for the better.  Ettore Sottsass … design is debating life. Stephen Bayley… imposing meaning on the chaos of the market place. Le Corbusier … good design is intelligence made visible.  Saul Bass… Design is thinking made visual. Tibor Kalman … the difference between good design and great design is intelligence. Adrian Forty… No design works unless it embodies ideas that are held in common by the people for whom the object is intended. Hans Schleger … It can give shape to thought and feeling as the glass does to wine.  Milton Glaser… A designer is essentially a person who makes understandable, elements that are not as understandable without his participation. Buckminster Fuller… an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist.  Ivan Chermayeff … a borrower, co-ordinator, assimilator, juggler, and collector of material, knowledge and thought from the past and present. Harry Bertoia … The urge for good design is the same as the urge to go on living. The assumption is that somewhere, hidden, is a better way of doing things. Marianne Moore called poetry an imaginary garden inhabited with real toads. Ralph Caplan called design a real garden inhabited with imaginary toads… and suggested the designer’s role is to realize the toads. Design is not merely manipulating forms and shapes, spaces and volumes, or playing with pen and paper, mouse and screen. Design is applied thought. The manifestations are myriad. Graphic, product and fashion design are merely some of the spheres inhabited by specialists with a particular bent and skill. Genius can funnel its abilities to a variety of purposes. Brunelleschi designed the duomo of the Florence Cathedral as well as devising a

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Storyboard18 | Simply Speaking – Seeing, Imagining and Envisioning

Genius often manifests itself in feats of visualization. Nikola Tesla, inventor of the electric motor, designed in his head and was able to instruct his machinists with such accuracy that the components, once assembled, fitted perfectly. [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget]   “To see a World in a Grain of Sand And a Heaven in a Wild Flower  Hold Infinity in the palm of your hand And Eternity in an hour.” – William Blake Anything that is now proved was once only imagined Imagination is the active ingredient of thinking. It jumps from present facts to future possibilities and forms mental pictures of things not present. It conceives of situations not yet in existence and conjures up correspondences and analogies Einstein, struck with the thought of riding on a shaft of light in outer space while looking at himself in the mirror, interpreted the imagery to come up with the principles of his Theory of Relativity. Imagination is rarely nurtured by circumstances. In fact, circumstances in the routine sense dull our ability to imagine. Fantasy and make-believe flourish in childhood but, starting with school, our world enforces the adult’s grey consensus of reality. Every imaginative kid soon gets told there is no Santa Claus. A Unicorn or a mermaid is banned from reality. Such a mind grows up to see the world in the matter-of-fact way and eventually forgets it ever imagined freely. But, ‘consolation from imaginary things is not an imaginary consolation’ said Roger Scruton How nice it would be to have enough imagination to live in a dream world. That reality may soon be delivered via technology. Amen! The Fortean Times is a monthly magazine of news, reviews and research on strange phenomena and experiences, curiosities, prodigies and portents .It reports on weird things such as a lawnmower shooting man, a house that bleeds, tomatoes which use the telephone, a man clubbed to death by a cucumber. All articles are endorsed with place, date and time of the happening. In an age where science is seen to explain everything, awareness of the incomprehensible is important. Imagination has been described as a warehouse managed by a poet and liar. As G.K. Chesterton explained, the function of the imagination is ‘not to make strange things settled, so much as to make settled things strange’. Tibetan monks pray before their mandalas to transform them into three-dimensional floating palaces of light. Now something like it may be a technologically enabled reality thanks to AR/VR. With it, mental impulses can transform into a digitalized doppelgänger. Cyberspace will become a world of controllable illusion. The brain, hungry for illusory sensations, grants them the credibility normally reserved for real experience. In due course, using the software of universal knowledge one could conduct a symphony orchestra, jog on Mars, become of gold or ride a meteor . Max Frisch felt technology was the knack of so arranging the world that we don’t have to experience it. Kierkegaard once asked  ‘What are any of us doing here?”. Imagination gives that answer. Reality is an imaginary construct. Realism is in fact a corruption of reality. “The man who can’t visualize a horse galloping on a tomato is an idiot.” said André Breton. In William Golding’s novel – The Inheritors- the Neanderthals always say, ‘I had a picture’. The terms ‘Show me’, ‘You see’ or  ‘I see what you mean’ indicate a connection between sight and subject. After all, the highest compliment to intellect is for it to be called visionary. Unless we can visualize something we are unable to think about it.Thoreau said “you can’t say more than you see!”. Visual thinking is a mental graphic system that operates by rotating, scanning, zooming, panning, dislocating and filling in patterns and contours. What we really see is actually an upside-down image flipped left to right on the back of our retina, an electrochemical hallucination in the head. Actually visualization occurs not in the eye but in the theater of the mind. The following description by Steven Pinker gives us a sense of the triumph of imagination over medium. “When you telephone your mother in another city, the message stays the same as it goes from your lips to her ears even as it physically changes its form, from vibrating air, to electricity in a wire, to charges in silicon, to flickering light in a fiber optic cable, to electromagnetic waves, and then back again in reverse order. In a similar sense, the message stays the same when she repeats it to your father at the other end of the couch after it has changed its form inside her head into a cascade of neurons firing and chemicals diffusing across synapses.” An extension of visualizing is pictorial thinking or imaging which is the ability to conjure up something in the mind’s eye, move it around, change it, and make judgements. A capacity which can be externalized by models, drawings, diagrams etc. Genius often manifests itself in feats of visualization. Henry Moore visualized solid shapes and then mentally looked around them to assess weight and volume. Beethoven composed in his imagination even as he was turning deaf. Hans von Bülow, travelling by train from Hamburg to Berlin, read Stanford’s Irish Symphony, previously unknown to him, and then conducted it that evening without a score. Nikola Tesla, inventor of the electric motor, designed in his head and was able to instruct his machinists with such accuracy that the components once assembled, fitted perfectly. Films of well-loved books are often criticized for altering the storyline and faulty casting. ‘Having your book turned into a movie is like seeing your oxen turned into bouillon cubes’ is how John le Carre put it. The images seldom match the idealistic pictures in the mind. Actually, visualization in such a case is a comment. In his novel, Anna Karenina Tolstoy never actually described what Anna looked like. After establishing that she was beautiful, Tolstoy left the reader to create their own notion of how she was. Visualization of ideas

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Consumer-facing communication is about creating impact: Shubhranshu Singh, Tata ..

Communication needs to provide for marketing effectiveness and driving of short term business results at the same time not loosing sight of long term brand health… [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] As we gear up for the India Communication Summit 2022, a special series has been introduced. It captures the opinions and experience of senior marketing leaders from diverse industries. It aims to bring out to our readers insights on how marketers see the PR industry and leverage communications to overcome challenges. In the first edition we bring Shubhranshu Singh, vice president – marketing – domestic and international business, Tata Motors Commercial Vehicles Business. 1. What are the major communication challenges that your industry is facing at the moment? Firstly, like in all industries and markets, consumer facing communications is about creating impact, memory structures, associations, beliefs, etc. In doing so, the brand will hope to create a positive predisposition that moves potential consumers to choose it over another brand. This is a continuous and long term project that involves message building, storytelling, repeated exposures, etc. In the automotive industry, I have managed the iconic Royal Enfield brand for close to 4 years and now head marketing for the domestic and international business for Tata Motors commercial vehicles business. Auto purchases are high involvement purchases and communication imperative is to talk to people long before they make up their mind to buy. Communication needs to provide for marketing effectiveness and driving of short term business results at the same time not losing sight of long term brand health. Automobile is a high intensity arena for innovation, new technology development, features led promotion. Therefore, new and differentiated always makes a bigger impact. Personally, I have always felt that the challenge in communications is to make the ‘new seem familiar and the familiar seem new’. 2. How do you, as a marketer, plan to leverage communications to face those challenges? One way of defining the communication channel is that it is comprised of 3 parts – one third in ideation, one third in strategy and one third in tactical execution. Communication is a comprehensive concept and there is no relevance of dichotomy between digital and traditional, print and television, owned or earned, etc. Therefore, all communications ought to be integrated and drive resonance. Since the challenge has been defined as using communication to build brand and business both, it should be relatively simple in terms of its end output. It ought to be able to answer basic questions such as ‘who am I targeting?’, ‘what is my target market?’ and ‘what is my position with reference to my target?’. This cannot be done by gimmicks, fads or reducing positioning to a random tagline. Communication led brand building is a lot more than a dribble of statements. I have always leveraged communication to create and sustain big ideas that empower and strengthen brands. 3. Does communication only become relevant during crisis management or is it better leveraged to achieve long term goals? Any crisis is only a part of the bigger spectrum of challenges to brand building over the longer run. Communication needs to always prioritize the long term while managing the short term. It needs to manage the short term attention building buzz – be it positive or negative – along with long sighted long term brand development. 4. Having been a part of different industries and having managed brands such as Visa, Royal Enfield, etc. globally, how different is the communications strategy across various industries and how can a brand manage the country vs global challenge? The purpose of Marketing is behavioural change. Every consumer, no matter which industry, is driven by similar human motivations. Therefore, marketing activities across industries do essentially similar things to trigger desired impact. It is obvious that if we won’t perceive something as attention worthy, it won’t register with us mentally. Professor Daniel Kahneman, the nobel laureate, classified SYSTEM 1 as being fast, automatic and reflexive mental processes versus SYSTEM 2 – slow, controlled and reflective. This much is true for all industries. Gaining attention and building differentiation means cutting through the clutter and being able to communicate in engaging ways and this depends a lot on local culture, category heat and consumer mindsets. I have managed global brands for India and South Asia and iconic global brands, globally. In building a brand across markets, you have to operate from a belief in leveraging your strengths and therefore authenticity, brand essentials and brand values matter a lot. A brand that tries to change as it crosses borders and tries to reinterpret itself for short term business will fail. https://brandequity.economictimes.indiatimes.com/news/marketing/consumer-facing-communication-is-about-creating-impact-shubhranshu-singh-tata-motors/90947807

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Storyboard18 | Simply Speaking: On creativity, inspiration, inventiveness and tools

Man has acquired ascendancy over all other living things because he deployed his creativity to make tools. It is the imagining, development and application of tools that made the ‘Homo sapien’ supreme. [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] The typewriter was patented in 1868 by Christopher Latham Sholes, and Mark Twain was the first to use one to write a book. (Image: Chuttersnap via Unsplash) Self-awareness and the creative urge distinguish us from other creatures. To create something requires for it to be envisioned first. Prometheus, the Greek god, had the magical power of being able to imagine the future by projecting a horizon of possibilities. Man has acquired ascendancy over all other living things because he deployed his creativity to make tools. It is the imagining, development and application of tools that made the Homo sapien supreme. Tool, machine, implement, instrument, appliance, utensil, device and gadget all mean “piece of equipment for doing work”. A tool (the word first appeared in King Alfred’s translation of De Consolatione Philosophiae c. 883 AD) is typically small and hand-held, performs a physical task, e.g., culling, scraping, banging or moulding, and can be powered: a hammer is a tool and so is an electric drill. An implement is usually a simple tool, particularly one used for agriculture: a rake or a spade is an implement. An instrument is either a delicate tool for skilled precision work, or a measuring device: a scalpel and a thermometer are instruments. An appliance is usually an item of domestic or office equipment powered from the mains: vacuum cleaners and juicers are appliances. A device is usually a piece of mechanical equipment ingeniously contrived for a stated purpose. A gadget is a small, often novel and electronic device that may form part of a piece of machinery as in, a car fitted with gadgets. Paul Klee‘s studio was once described as an alchemist’s lair, stuffed with the materials and instruments that he made and kept about him. These included home-made brushes, whittled reed pens, toothpicks and razor blades fastened to improvised handles and bent bits of wire to scrape, incise and abrade the compounded surfaces of his paintings. “We make tools and as we evolve, our tools made us” Not everyone is objective about using tools. Computers are to design as microwaves are to cooking, claimed Milton Glaser. “We make tools and as we evolve, our tools made us,” observed Steven Pinker and he was right. In 1867 Karl Marx made much of the 500 different kinds of hammers produced in Birmingham, each adapted to fulfil a specific task. He also neatly defined machines as ‘knowledge objectified’ where machines had become an extension of man. Using tools shapes the life we live without tools. The camera is an instrument that teaches people how to see without a camera, Dorothea Lange explained pithily. Creative geniuses have shown their calibre via inventions and discovery across fields. The Lunar Society of Birmingham was founded by Erasmus Darwin in the 1760s. This group of self styled ‘Lunaticks’ formed a nucleus for the industrialization of Britain, and between them had a hand in the origin of almost every mechanism used in the technologies of today. Among the members were Josiah Wedgwood (pottery), William Small (who taught Thomas Jefferson), James Watt (steam engines), Joseph Priestley (oxygen), Benjamin Franklin (electricity), James Keir (chemist). Erasmus (grandfather of the more famous Charles Darwin) was a physician, poet, and inventor of a speaking machine, an artificial bird with flapping wings, a sun-operated device for opening cucumber-frames, a horizontal windmill to grind colours, pumps, steam turbines, canal lifts, internal combustion engines, a compressed-air-powered ornithopter, a hydrogen-oxygen rocket motor and water closet that flushed when the door was opened to leave. He was also obsessed with the vision of a steam-driven ‘fiery chariot’ to replace the horse-drawn post-chaise. The society only met during the full moon as the ride home late at night was less dangerous. Philosopher Ludwig Wittgenstein designed a house, fixtures and fittings. He also worked on a sewing machine and an airplane propeller. The Chinese designer Lu Pan, who lived some 2,500 years ago, is said to have designed the saw, drill, shovel, plane, hook, lock and ladder. His wife is given credit for inventing the umbrella. The brush made of hair is attributed to General Meng T’ien, builder of the Great Wall (c. 210 BC) and Chai Lun is credited with inventing paper (107 AD). The Chinese also came up with the compass, gunpowder, paper, canal lock gates, cast iron, efficient animal harnesses, kites, type, porcelain, printing, sternpost rudders and wheelbarrows. The Greek Daedalus also claims credit for the saw and drill, as well as the axe, plumb line, carpenter’s glue, and making life-like automata. Gainsborough sometimes worked on his larger paintings with a six-foot brush made from a fishing rod. The traditional quill pen was made from one of the first four wing feathers of a goose. The boomerang was perfected by Aborigines as a digging tool, cutting instrument,  scaring birds, ritual dances, attack and defense. Author Anthony Trollope (employee of the Post Office) was the inventor of the pillar box. Charles Babbage invented the great analytical engine, the forefather of the computer, the speedometer, cowcatcher and life expectancy tables. During the 1940s, movie star Hedy Lamarr and composer George Antheil invented and patented a system to prevent the jamming of radio signals. They were posthumously inducted into the National Inventors Hall of Fame. You can see, inventive genius is found everywhere. The typewriter was patented in 1868 by Christopher Latham Sholes, and Mark Twain was the first to use one to write a book. The first patent for a typewriter was granted to William Burt of Detroit in the 1860s. The QWERTY keyboard, so called for the six letters in the left top row, was designed so that people had to type slowly. To ensure this, the commonest letters were scattered on the left side to confound the majority of right-handers. This strategy was to avoid adjacent keys jamming when struck in quick succession. In addition, salesmen could also acquire fluency in typing the letters TYPEWRITER as these occur in the top row of the keyboard. Every discovery, by definition, is unpredictable. If it were predictable, it would not be a discovery. Creativity exposes unpredictable things to be discovered. It is a commonly held view that creativity is something some are born with and others

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Storyboard18 | Simply Speaking: Reflection, Perspective and Clichés – the images we live by

Seeing the world outside from the inside. That’s the meaning of true vision. Go down this rabbit hole with these learnings in optics, mirror imagery, perspectives and clichés. [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] The metamir, or metaphysical mirror, doesn’t obey the laws of optics but reproduces your image as seen by the person who stands before you. (Representational image: Quino Al via Unsplash) ‘Art must take reality by surprise’ – Françoise Sagan A monkey can’t recognize itself in a mirror, but a chimpanzee can. In that continuum, humans naturally have an even more special relationship with visually conceivable reality. ‘Every mirror is false,’ Malcolm de Chazal reminded us, ‘because it repeats something it has not witnessed.’ Philosophy demands that mirrors should perhaps think before they reflect. There is a concept called the metamir, a metaphysical mirror which doesn’t obey the law of optics but reproduces your image as seen by the person who stands before you. A generally less favourable image than the one normally reflected or the one you would like to project. The oldest known mirror is a lump of polished obsidian found in the debris of one of the earliest human settlements dating from 9,000 years ago in Turkey. Self-reflection has been with us since the dawn of civilisation, if not consciousness. The mirror made of glass, at the time a miraculous invention, was monopolized by the Venetians who forbade their export on penalty of death. The French King Louis XIV, who owned one valued at three times the price of a Raphael, offered gold to tempt Venetian mirror makers across the Alps to live and work in France. During the Renaissance they used convex mirrors to enlarge their angle of vision. In the late seventeenth century amateur landscape painters used the Claude Glass to capture the artistic qualities associated with the picturesque. This instrument was a small, portable, slightly convex glass mirror backed with dark foil. When held up to reflect the landscape it was considered to provide optimum framing and a harmonious albeit tinted colour scheme. The mirror was also considered to be extremely precious, hence the seven years’ bad luck if you broke one as it had magical properties. For instance, when you look into a mirror which faces another mirror, you are reflected back and forth until you disappear into infinity. It reverses images left to right, but not upside down. When a right-handed person looks in the mirror while shaving, he becomes left-handed. The reflection of the person you think you are, isn’t you – it’s your other you. Anaïs Nin would spend hours writing her diary at her dressing table which had a set of mirrors so she could see herself in triplicate whenever she glanced up. ‘I needed to reassure myself that I existed’, she explained. In many ways our social media persona is also a mirror image. Beyond reflected reality, perspective is the more profound subject. Harold Ross, the legendary editor of The New Yorker, sifting through cartoons submitted to the magazine would sometimes scribble on the artwork, ‘Where am I?’ Often, when we need to put things ‘in perspective’, what we really mean is that we prefer situations which conform to ‘our point of view’. You can be judged by your perspective on issues. A single fixed-point perspective is an output of a rigid, motionless mind. But let us return to visual perspective: The discovery of linear perspective is attributed to Brunelleschi. In 1420 AD, he demonstrated this illusionary ordered recession of space through painting the Battistero in Florence. Through his perspectile experiment he created a realistic 3D space on a 2D surface. Perspective was considered magical. A two-dimensional surface could be made to appear three-dimensional; large things could be made to look small and small things large; a painting could look like the real thing. The truth is a diamond cut with many facets. In his film Rashomon, Akira Kurosawa showed us four very different versions of “reality”. By altering the perspective and order of events for each character, we perceive the unreality of their contrasting perceptions. Robert Pirsig observed that we build up whole cultural patterns based on past “facts” which are extremely selective. When a new fact comes in that does not fit the pattern we don’t throw out the pattern. We throw out the fact. David Ruelle gave an explanation: ‘When we open our eyes, we receive an enormous amount of information from the outside world. But because this outside world has a lot of structure, the messages received by the eyes are highly redundant. The visual system performs data compression. This data compression begins at the level of the retina, and even before reaching the visual cortex the visual messages are already highly processed and compressed. What we see are interpreted images, interpreted by a visual system that has been shaped by natural evolution to cope with a certain type of outside physical reality.” Perceptions are according to the measure of the individual and not according to the measure of the universe, wrote Francis Bacon in a penetrating insight. Perception is how we see the outside from the inside. Werner Heisenberg was of the view that what we observe is not nature itself, but nature exposed to our method of questioning What a piece of bread looks like depends on whether you’re hungry or not. Our notion of reality is moulded by our parents, schooling and culture. Since we all come from differing backgrounds so do our perceptions of things. We build our own models of reality. Seeing Les Demoiselles d’Avignon at an exhibition, a man approached Picasso and asked why he didn’t paint people the way they looked. “Well, how do they look?” asked Picasso. The man took a photograph of his wife from his wallet and handed it over. Picasso looked at the picture; then handing it back, said, “She is small, isn’t she?” During his lifetime Van Gogh couldn’t give his paintings away. The last auction of Van Gogh paintings was in November 2021 by Christie’s where four Van Gogh paintings sold for a total of $161m (1215 crore rupees). The paintings have not changed but aesthetic and visual attitudes have. Salvador Dalí invented the term The Paranoiac-Critical Method to describe

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Simply speaking: Luck is talent which becomes a habit

The term bricolage refers to a shot in billiards which doesn’t turn out as intended but is nevertheless successful. It’s a very close to real life thing [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] As self-expression, advertising could be art with a commercial intent of changing perceptions and behaviours in a required way.  Image: Shutterstock  A grapefruit is a lemon that had a chance and took advantage of it. – Oscar Wilde Is advertising an art or science? Is more creativity more effective? What is scientifically proven creativity? How could that be measured? What is art and what is advertising? Does evidence-based marketing prove the impact? Art is defined in the Oxford English Dictionary as ‘the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power’ or ‘the various branches of creative activity, such as painting, music, literature, and dance’. As self-expression, advertising could be art with a commercial intent of changing perceptions and behaviours in a required way. One of the acknowledged studies done for creativity and impact on advertising results was done by Werner Reinartz and Peter Saffert at the University of Cologne. They published their results in June 2013 in the Harvard Business Review, in an article titled, ‘Creativity in Advertising: When It Works and When It Doesn’t’. They analysed 437 TV campaigns for 90 FMCG brands in Germany from 2005 to 2010. Using the definition of creativity as, ‘the extent to which an ad contains brand or executional elements that are different, novel, unusual, original, unique’, they developed five dimensions—originality, flexibility, elaboration, synthesis and artistic value—and tied those elements to sales. They found that more creative campaigns were considerably more effective. Specifically, ‘A euro invested in a highly creative ad campaign had, on average, nearly double the sales impact of a euro spent on a non-creative campaign’. In 1923, Claude Hopkins published his book ‘Scientific Advertising’, which made the grand claim that advertising had achieved ‘the status of science’ as it was based on fixed principles and is reasonably exact. Advertising, once a gamble, has thus become, under able direction, one of the safest business ventures. As he put it, “Your object in all advertising is to buy new customers at a price which pays a profit!” We look for information, we look for evidence that fits what we already know or what we already believe, and we try to avoid information or evidence that we either disagree with or that doesn’t fit with our perspective. And if someone comes along and says, here’s the evidence, your natural tendency is actually to rehearse arguments against that evidence. This is known as the ‘backfire effect’, which describes how in the face of contradictory evidence, well-established beliefs don’t change but rather get stronger. What really makes a campaign successful? What role does luck or chance or randomness play in creative success? Paradoxically, the sophisticated mind does believe in chance. Alan Fletcher claimed that John Cage composed music by consulting the I Ching or showing the orchestra drawings and asking them to play whatever came into their heads. Jean Arp made unpredictable compositions by tossing pieces of paper onto a board. Jackson Pollock swung cans of paint to make artworks out of unforeseen dribbles. Damien Hirst throws dirt and grime into his vitrines so it can predictably rot into unpredictable scenarios. For sure, luck is not going to work miracles. A whirlwind can’t reassemble a house. A watch cannot be made by putting all the parts in a box and shaking it. The benefit of knowledge over the potential of chance is acute when chance must trump complexity. Of course, it all depends on how one defines chance. Mathematically speaking, if you thoroughly shuffled a deck of cards and whilst dealing they came up in four suits, each sequentially running from ace to king, this arrangement would be just as likely as any other. Chaos Theory proposes that the end result always depends on an initial condition. A popular analogy is billiards or pool where no two shots play out the same way. There is a word used called bricolage. The bricole was a medieval military machine for throwing stones. Nowadays the term refers to a shot in billiards which doesn’t turn out as intended but is nevertheless successful. It’s a very close to real life thing. There was a insightful article titled, ‘Beautiful Minds -The role of luck in life success is far greater than we realized”, by Scott Barry Kaufman in the Scientific American, March 2018. And it asked whether the most successful people in society are just the luckiest people? To shed light on this heavy issue, the Italian physicists Alessandro Pluchino and Andrea Raspisarda teamed up with Italian economist Alessio Biondo to make the first-ever attempt to quantify the role of luck and talent in successful careers. To formally capture this phenomenon, they proposed a “toy mathematical model” that simulated the evolution of careers of a collective population over a work life of 40 years from age 20 to 60. They defined talent as whatever set of personal characteristics allow a person to exploit lucky opportunities. Talent can include traits such as intelligence, skill, motivation, determination, creative thinking, emotional intelligence, etc. The key is that more talented people are going to be more likely to get the most ‘bang for their buck’ out of a given opportunity. All agents began the simulation with the same level of success (10 units). Every 6 months, individuals were exposed to a certain number of lucky events and a certain amount of unlucky events. Whenever a person encountered an unlucky event, their success was reduced in half, and whenever a person encountered a lucky event, their success doubled proportional to their talent to reflect the real-world interaction between talent and opportunity. What did they find? The well known ‘Pareto Principle’ came true. In the outcome of the 40-year simulation, while talent was normally distributed, success was not. Almost half of the population remained under 10 units of success which

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Storyboard18 | Simply Speaking: Luck is a Talent which becomes a Habit

The term bricolage refers to a shot in billiards which doesn’t turn out as intended but is nevertheless successful. It’s a very close to real life thing. [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] Bricolage is a shot in billiards which doesn’t turn out as intended but is successful nevertheless. It’s a very close to real life thing. (Image: Alex Lion via Unsplash) A grapefruit is a lemon that had a chance and took advantage of it. – Oscar Wilde Is advertising art or science? Is more creativity more effective? What is scientifically proven creativity? How could that be measured? What is art and what is advertising? Does evidence-based marketing prove the impact? Art is defined in the Oxford English Dictionary as ‘the expression or application of human creative skill and imagination, typically in a visualform such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power’ or ‘the various branches of creative activity, such as painting, music, literature, and dance. As self-expression, advertising could be art with a commercial intent of changing perceptions and behaviours in a required way. One of the acknowledged studies done for creativity and impact on advertising results was by Werner Reinartz and Peter Saffert at the University of Cologne. They published their results in June 2013 in the Harvard Business Review in an article titled  ‘Creativity in Advertising: When It Works and When It Doesn’t’ They analysed 437 TV campaigns for 90 FMCG brands in Germany from 2005 to 2010. Using the definition of creativity as ‘the extent to which an ad contains brand or executional elements that are different, novel, unusual, original, unique’ they developed five dimensions – originality, flexibility, elaboration, synthesis and artistic value – and tied those elements to sales. They found that more creative campaigns were considerably more effective. Specifically, ‘A euro invested in a highly creative ad campaign had, on average, nearly double the sales impact of a euro spent on a non creative campaign’. In 1923, Claude Hopkins published his book Scientific Advertising, which made the grand claim that advertising had achieved ‘the status of science’ as it was based on fixed principles and is reasonably exact. Advertising, once a gamble, has thus become, under able direction, one of the safest business ventures. As he put it “Your object in all advertising is to buy new customers at a price which pays a profit!” We look for information; we look for evidence that fits what we already know or what we already believe, and we try to avoid information or evidence that we either disagree with or that we know doesn’t fit with our perspective. And if someone comes along and says, here’s the evidence, your natural tendency is actually to rehearse arguments against that evidence. This is known as the ‘backfire effect’, which describes how in the face of contradictory evidence, well-established beliefs don’t change but rather get stronger. What really makes a campaign successful? What role does luck /chance/ randomness play in creative success? Paradoxically, the sophisticated mind does believe in chance. Alan Fletcher claimed that John Cage composed music by consulting the I Ching or showing the orchestra drawings and asking them to play whatever came into their heads. Jean Arp made unpredictable compositions by tossing pieces of paper onto a board. Jackson Pollock swung cans of paint to make artworks out of unforeseen dribbles. Damien Hirst throws dirt and grime into his vitrines so it can predictably rot into unpredictable scenarios. For sure, luck is not going to work miracles. A whirlwind can’t reassemble a house. A watch cannot be made by putting all the parts in a box and shaking it. The benefit of knowledge over the potential of chance is acute when chance must trump complexity. Of course, it all depends on how one defines chance. Mathematically speaking, if you thoroughly shuffled a deck of cards and whilst dealing they came up in four suits each sequentially running from ace to king, this arrangement would be just as likely as any other. Chaos Theory proposes that the end result always depends on an initial condition. A popular analogy is billiards or pool where no two shots play out the same way. There is a word used called bricolage. The bricole was a medieval military machine for throwing stones. Nowadays the term refers to a shot in billiards which doesn’t turn out as intended but is nevertheless successful. It’s a very close to real life thing. There was a insightful article titled “Beautiful Minds -The Role of Luck in Life Success Is Far Greater Than We Realized” by Scott Barry Kaufman in the Scientific American, March 2018. And it asked whether the most successful people in society are just the luckiest people? To shed light on this, the Italian physicists Alessandro Pluchino and Andrea Raspisarda teamed up with the Italian economist Alessio Biondo to make the first ever attempt to quantify the role of luck and talent in successful careers. To formally capture this phenomenon, they proposed a “toy mathematical model” that simulated the evolution of careers of a collective population over a work life of 40 years from age 20-60. They defined talent as whatever set of personal characteristics allow a person to exploit lucky opportunities. Talent can include traits such as intelligence, skill, motivation, determination, creative thinking, emotional intelligence, etc. The key is that more talented people are going to be more likely to get the most ‘bang for their buck’ out of a given opportunity. All agents began the simulation with the same level of success (10 “units”). Every six months, individuals were exposed to a certain number of lucky events and a certain amount of unlucky events. Whenever a person encountered an unlucky event, their success was reduced in half, and whenever a person encountered a lucky event, their success doubled proportional to their talent to reflect the real-world interaction between talent and opportunity. What did they find? The well known “Pareto Principle” came true. In the outcome of the 40-year simulation, while talent was normally distributed, success was not. Almost half of the population remained under 10 units of success which was the initial starting condition. This is consistent with real-world data, although there is some

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Storyboard18 | Simply Speaking: Colours are a product of the mind, not of reality

In the second of a two-part exploration of colour, we understand what it means ‘to see’, and decode the influence and magic of colour in our world. [siteorigin_widget class=”SiteOrigin_Widget_Image_Widget”][/siteorigin_widget] (Representational image) What you see, notice and derive aren’t the same thing. Sight is a faculty; seeing is an art. “I want to know one thing. What is colour?”  – Pablo Picasso Even before we decode colour, we must understand vision itself. The word theory derives from the Greek word which means ‘to behold’. “It’s not what you look at that matters, it’s what you see,” wrote Henry David Thoreau and his observation is right. Sight so dominates our intellectual development that we construct diagrams and charts so we can ‘see what is happening’, ‘see if something is possible’ and ‘imagine it in our mind’s eye’. “I want to know one thing. What is colour?”  – Pablo Picasso Even before we decode colour, we must understand vision itself. The word theory derives from the Greek word which means ‘to behold’. “It’s not what you look at that matters, it’s what you see,” wrote Henry David Thoreau and his observation is right. Sight so dominates our intellectual development that we construct diagrams and charts so we can ‘see what is happening’, ‘see if something is possible’ and ‘imagine it in our mind’s eye’. Have you noticed that although plenty of people confess they have ‘no ear’ for music you don’t come across many who admit they have ‘no eye’ for painting? When looking at a picture if we don’t understand it, we react angrily. Perhaps rubbishing something because one doesn’t understand it is a remnant of a survival instinct which threatens the unknown before it threatens you. Most people live with a bag over their head. They treat sight as a means of avoiding bumping into things or watching television. Most people’s lives are like sitting facing forward on a train where everything rushes past in a blur, instead of sitting with their back to the engine in visual comfort to let the landscape scroll by. In contrast, most of us faced with a scene look at it rather than look into it. What you see, notice and derive aren’t the same thing. You wil, of corse, have noticd the delibarete mistaiks in this sentence . To visually recognize a gap doesn’t impair our ability to derive meaning. Sight is a faculty; seeing is an art. The Greeks assumed that light entered the eye bringing with it what we see and the beauty of nature. They were wrong. Light comes as invisible wavelengths. It’s the brain which does all the work, parses the spectrum, sorts out the shapes and lines, puts everything together to form a mental picture. What happens is this – Light waves arrive on the retina, this translates them into tiny upside-down images. Millions of receptors carve these up into messages which race off to several billion cells. These interpret the data and send back messages to project the images the right way up. That’s what you see in the ‘mind’s eye’. The picture translated by the retina and the image projected in the mind’s eye are not necessarily the same. During the process language and culture act as prisms to bend and shape our view, so although we all start out seeing the same things everyone unconsciously creates their own interpretation. Therefore, although we think of the world as an entity existing outside our head it’s only a mirage in the mind. “If I look at the external world,” said Dylan Thomas, “I see nothing or me.” Stereo vision was discovered by physicist Charles Wheatstone in 1838. Until then everyone assumed that we have two eyes for the same reason we have two kidneys: as a spare if the other gets damaged. Each human eye has more than a million connections to the brain, which has more than ten thousand million cells, each of which has ten thousand further connections. We learn to see. We are not given to understand the world by instinct but make it through experience, categorization and memory. Vision is the art of seeing things invisible, as Jonathan Swift claimed. Different creatures see differently. The female praying mantis attacks anything smaller which moves. Males are smaller, thus a target. Since mating requires both proximity and movement – it is often a lethal combination. The eye has arisen de novo some forty separate times in the history of its evolution which began well before 540 million years ago an entire sequence from skin to eye across more than 400,000 generations. There is a history of the evolution in R.L. Gregory’s book ‘The Intelligent Eye’. And then there is the extinct marine reptile, a species of ichthyosaurus, which had eyeballs one foot wide. Trilobites, crustacean-like creatures that inhabited the oceans for three hundred million years, had eyes made of crystal – or to be more precise calcite – the same stuff as the white sea cliffs. There are enough common visual evidence experiments for colour: – Weber-Fechner Law –  One might assume that to make an equal scale of tones from white to black, one adds an equal amount of black for each step. Wrong. An equal progression requires the amount of black to be doubled at each step. For example, using transparent grey film the first step has one layer, the second needs two, the third needs four, the fourth eight, and so on. It’s an interesting concept. -The Greek Jinx Wheel-  This disk has a pattern of different coloured stripes and patches on each side. It is made to whizz around by pulling a loop of string passed through two holes near the centre. Legend tells how the Greeks used these devices to enchant their bored lover – quite how, I can’t think – anyway by spinning the disk the colours optically fuse into just one. – The Benham Top-  This is a disk with a pattern of black lines on a white background. When spun clockwise (five to ten revolutions per

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